Openfl-Tilelayer is now on haxelib
I’ve uploaded the first version of openfl-tilelayer to haxelib. Please feel free to log any bugs or jump in and help by forking the project on github. https://github.com/matthewswallace/openfl-tilelayer
From nme-tilelayer to openfl-tilelayer
This project is an openfl version of nme-tilelayer. The point of this project is to offer the same functionality that nme-tilelayer has but make it compatible with Haxe 3 and openfl.
Openfl-tilelayer is lightweight and very optimized wrapper over openfl’s powerful but lowlevel ‘drawTiles’ which offers the best rendering performance
(ie. batching) on native platforms.
I welcome anyone to fork project and help imporve. I was not the original author of the code so name spaces and current code is pretty much a representation of the previous version. The current project was just to get to a point of compilation and working code with openfl and Haxe 3. I’m 100% sure there are bugs and more work needs to be done.
Also please feel free to improve on the Readme file. I’m sure some of the previous info will become outdated as we work on this.
What is Haxe ?