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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Matthew Wallace</title><generator>Tumblr (3.0; @mattswallace)</generator><link>http://mattwallace.me/</link><item><title>Skial Bainn: Haxe Roundup 153</title><description>&lt;a href="http://blog.skialbainn.com/post/52787199551/haxe-roundup-153"&gt;Skial Bainn: Haxe Roundup 153&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.skialbainn.com/post/52787199551/haxe-roundup-153"&gt;skialbainn&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;All the &lt;a href="http://www.silexlabs.org/140165/the-blog/wwx2013-was-haxeptional-thanks-to-you-all/" target="_blank"&gt;videos&lt;/a&gt; from WWX13 are now online. Thanks to the &lt;a href="https://twitter.com/silexlabs" target="_blank"&gt;Silex Labs&lt;/a&gt; team for the hard work!&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/nicoptere" target="_blank"&gt;Nicolas&lt;/a&gt; who’s WWX13 talk called &lt;a href="http://www.silexlabs.org/?p=142737" target="_blank"&gt;Random graphic doodles&lt;/a&gt;, has &lt;a href="http://en.nicoptere.net/?p=2602" target="_blank"&gt;released&lt;/a&gt; his Haxe NME / OpenFL samples.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/matthewswallace" target="_blank"&gt;Matthew&lt;/a&gt; has taken NME Tilelayer and ported it to OpenFL, available on &lt;a href="http://lib.haxe.org/p/tilelayer" target="_blank"&gt;haxelib&lt;/a&gt;. For…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/52791281459</link><guid>http://mattwallace.me/post/52791281459</guid><pubDate>Wed, 12 Jun 2013 09:50:09 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>Openfl-Tilelayer is now on haxelib</title><description>&lt;a href="http://lib.haxe.org/p/tilelayer"&gt;Openfl-Tilelayer is now on haxelib&lt;/a&gt;: &lt;p&gt;&lt;span&gt;I’ve uploaded the first version of openfl-tilelayer to haxelib. Please feel free to log any bugs or jump in and help by forking the project on github. https://github.com/matthewswallace/openfl-tilelayer&lt;/span&gt;&lt;/p&gt;</description><link>http://mattwallace.me/post/52380566913</link><guid>http://mattwallace.me/post/52380566913</guid><pubDate>Fri, 07 Jun 2013 09:32:18 -0500</pubDate><category>haxe</category><category>openfl</category><dc:creator>matthewswallace</dc:creator></item><item><title>From nme-tilelayer to openfl-tilelayer</title><description>&lt;a href="https://github.com/matthewswallace/openfl-tilelayer.git"&gt;From nme-tilelayer to openfl-tilelayer&lt;/a&gt;: &lt;p&gt;&lt;span&gt;This project is an openfl version of nme-tilelayer. The point of this project is to offer the same functionality that nme-tilelayer has but make it compatible with Haxe 3 and openfl.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Openfl-tilelayer is lightweight and very optimized wrapper over openfl’s powerful but lowlevel ‘drawTiles’ which offers the best rendering performance &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(ie. batching) on native platforms.&lt;/p&gt;
&lt;p&gt;I welcome anyone to fork project and help imporve. I was not the original author of the code so name spaces and current code is pretty much a representation of the previous version. The current project was just to get to a point of compilation and working code with openfl and Haxe 3. I’m 100% sure there are bugs and more work needs to be done.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Also please feel free to improve on the Readme file. I’m sure some of the previous info will become outdated as we work on this.&lt;/span&gt;&lt;/p&gt;</description><link>http://mattwallace.me/post/52308387725</link><guid>http://mattwallace.me/post/52308387725</guid><pubDate>Thu, 06 Jun 2013 11:54:42 -0500</pubDate><category>haxe</category><category>openfl</category><dc:creator>matthewswallace</dc:creator></item><item><title>Skial Bainn: Haxe Roundup 152</title><description>&lt;a href="http://blog.skialbainn.com/post/52213127971/haxe-roundup-152"&gt;Skial Bainn: Haxe Roundup 152&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.skialbainn.com/post/52213127971/haxe-roundup-152"&gt;skialbainn&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;a href="https://twitter.com/singmajesty" target="_blank"&gt;Joshua&lt;/a&gt; has released a blog post on how to &lt;a href="http://www.joshuagranick.com/blog/2013/06/04/replacing-an-openfl-backend/" target="_blank"&gt;replace an OpenFL backend&lt;/a&gt;, going as far as creating a simple HTML5 alternative, &lt;code&gt;&lt;div&gt;&lt;/code&gt; as Sprites, &lt;code&gt;&lt;canvas&gt;&lt;/code&gt; as Graphic objects and more.&lt;/p&gt;
&lt;p&gt;Also &lt;a href="https://twitter.com/elsassph" target="_blank"&gt;Philippe&lt;/a&gt; has recently added OpenFL support to Flashdevelop, &lt;code&gt;proj.nmml&lt;/code&gt; is handled as NME and&lt;code&gt;proj.xml&lt;/code&gt; as OpenFL.&lt;/p&gt;
&lt;p&gt;Erica McCowan has written &lt;a href="https://github.com/ericamccowan/Haxe_Extension_Test" target="_blank"&gt;Haxe Extension Test&lt;/a&gt; to demonstrate the ability of Haxe to use native code extensions in order to fully integrate with the target platform. Includes examples for Android, iOs, Mac and Windows.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/silexlabs" target="_blank"&gt;Silex Labs&lt;/a&gt; has started releasing wwx2013 videos, &lt;a href="http://www.silexlabs.org/142483/the-blog/wwx2013-speech-yannick-dominguez-raphael-harmel-cocktail-for-game-uis" target="_blank"&gt;Cocktail for game UI’s&lt;/a&gt;, &lt;a href="http://www.silexlabs.org/142542/the-blog/blog-silex-labs/wwx2013-speech-joshua-granick-openfl-announcement/" target="_blank"&gt;OpenFL Announcement&lt;/a&gt; and &lt;a href="http://www.silexlabs.org/142242/the-blog/wwx2013-speech-juraj-kirchheim-macros-a-lot-has-changed-in-haxe-3" target="_blank"&gt;Macro’s : A lot has changed in Haxe 3&lt;/a&gt; and &lt;a href="http://www.silexlabs.org/140469/the-blog/wwx2013-speech-nicolas-cannasse-what-is-haxe/" target="_blank"&gt;What is Haxe?&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/larsiusprime" target="_blank"&gt;Lars Doucet&lt;/a&gt; has written a excellent article called &lt;a href="http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php" target="_blank"&gt;BazaarBot: An Open-Source Economics Engine&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/RealyUniqueName" target="_blank"&gt;Alexander&lt;/a&gt; has successfully compiled an old NME project to Emscripten without any code changes with OpenFL. Be patient though, its 17mb.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/52237795530</link><guid>http://mattwallace.me/post/52237795530</guid><pubDate>Wed, 05 Jun 2013 14:17:59 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>Sublime Text Gist Plugin</title><description>&lt;a href="https://github.com/condemil/Gist"&gt;Sublime Text Gist Plugin&lt;/a&gt;: &lt;p&gt;&lt;blockquote class="link_og_blockquote"&gt;Sublime Text 2 plugin for creating new Gists from selected text&lt;/blockquote&gt;&lt;/p&gt;</description><link>http://mattwallace.me/post/52232958262</link><guid>http://mattwallace.me/post/52232958262</guid><pubDate>Wed, 05 Jun 2013 13:04:16 -0500</pubDate><category>sublime text</category><dc:creator>matthewswallace</dc:creator></item><item><title>What is Haxe ?</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/ytDBqbEm8Xk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;What is Haxe ?&lt;/p&gt;</description><link>http://mattwallace.me/post/52057399066</link><guid>http://mattwallace.me/post/52057399066</guid><pubDate>Mon, 03 Jun 2013 09:24:22 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>Haxe on github</title><description>&lt;a href="https://github.com/haxefoundation"&gt;Haxe on github&lt;/a&gt;: &lt;p&gt;Just in case you missed it. Haxe and all of the Haxe Foundation official projects are now on github, so FORK till your hearts content. &lt;/p&gt;</description><link>http://mattwallace.me/post/51668857228</link><guid>http://mattwallace.me/post/51668857228</guid><pubDate>Wed, 29 May 2013 16:20:04 -0500</pubDate><category>haxe</category><category>neko</category><category>opensource</category><dc:creator>matthewswallace</dc:creator></item><item><title>How to setup OpenFL</title><description>&lt;a href="https://github.com/openfl/openfl/wiki/Get-Started"&gt;How to setup OpenFL&lt;/a&gt;: &lt;p&gt;If you have been exploring Haxe development and you haven’t heard the big news from the 2013 WWX conference then you should checkout the presentation by &lt;a href="http://www.joshuagranick.com" title="Joshua Granick's Blog" target="_blank"&gt;Joshua Granick&lt;/a&gt; about &lt;a href="http://vimeo.com/66996045" title="OpenFL Announcement " target="_blank"&gt;OpenFL&lt;/a&gt; and the future of multi-platform development with Haxe and OpenFL.&lt;/p&gt;

&lt;p&gt;Here is a guide to setting up OpenFL. Keep in mind you must have Haxe 3 installed and if you are an OS X user, as of right now, you need Neko 32bit installed. &lt;/p&gt;

&lt;blockquote&gt;
&lt;h2&gt;Install Haxe&lt;/h2&gt;
&lt;p&gt;Download Haxe from &lt;a href="http://www.haxe.org/download"&gt;&lt;a href="http://www.haxe.org/download"&gt;http://www.haxe.org/download&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;If you are running OS X, you need to (temporarily) install Neko 32-bit instead of the 64-bit version that comes with Haxe by default:&lt;/em&gt;&lt;em&gt;&lt;a href="https://gist.github.com/jgranick/5658434"&gt;&lt;a href="https://gist.github.com/jgranick/5658434"&gt;https://gist.github.com/jgranick/5658434&lt;/a&gt;&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;&lt;a class="anchor" href="https://github.com/openfl/openfl/wiki/Get-Started#install-openfl" name="install-openfl"&gt;&lt;/a&gt;Install OpenFL&lt;/h2&gt;
&lt;pre&gt;&lt;code&gt;haxelib install openfl
haxelib install openfl-tools
haxelib install openfl-native
haxelib run openfl setup
&lt;/code&gt;&lt;/pre&gt;
&lt;h2&gt;&lt;a class="anchor" href="https://github.com/openfl/openfl/wiki/Get-Started#setup" name="setup"&gt;&lt;/a&gt;Setup&lt;/h2&gt;
&lt;p&gt;Some targets are self-sufficient, but others require additional tools before they can be used&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;openfl setup windows
openfl setup linux
openfl setup android
openfl setup blackberry
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;There is no “setup” command for Emscripten right now. You can follow the install instructions for Emscripten at&lt;a href="https://github.com/kripken/emscripten/wiki/Tutorial"&gt;&lt;a href="https://github.com/kripken/emscripten/wiki/Tutorial"&gt;https://github.com/kripken/emscripten/wiki/Tutorial&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;a class="anchor" href="https://github.com/openfl/openfl/wiki/Get-Started#samples" name="samples"&gt;&lt;/a&gt;Samples&lt;/h2&gt;
&lt;p&gt;You can see the available samples:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;openfl create
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then you can create a copy of a sample, like this:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;openfl create DisplayingABitmap
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Then you can build a sample using one of the following commands:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;openfl test windows
openfl test mac
openfl test linux
openfl test ios
openfl test ios -simulator
openfl test android
openfl test blackberry
openfl test blackberry -simulator
openfl test flash
(beta) openfl test emscripten
openfl test html5
&lt;/code&gt;&lt;/pre&gt;
&lt;h2&gt;&lt;a class="anchor" href="https://github.com/openfl/openfl/wiki/Get-Started#help" name="help"&gt;&lt;/a&gt;Help&lt;/h2&gt;

&lt;p&gt;You can ask @singmajesty on Twitter or go to #haxe on IRC (Freenode)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/51557716025</link><guid>http://mattwallace.me/post/51557716025</guid><pubDate>Tue, 28 May 2013 08:29:31 -0500</pubDate><category>haxe</category><category>openfl</category><category>NME</category><dc:creator>matthewswallace</dc:creator></item><item><title>Announcement of #OpenFL formally NME,  at WWX conference. </title><description>&lt;iframe src="http://player.vimeo.com/video/66996045" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Announcement of #OpenFL formally NME,  at WWX conference. &lt;/p&gt;</description><link>http://mattwallace.me/post/51414952432</link><guid>http://mattwallace.me/post/51414952432</guid><pubDate>Sun, 26 May 2013 15:05:04 -0500</pubDate><category>haxe nme openfl</category><dc:creator>matthewswallace</dc:creator></item><item><title>HaxeFlixel</title><description>&lt;a href="http://www.haxeflixel.com/"&gt;HaxeFlixel&lt;/a&gt;: &lt;p class="home_tagline"&gt;HaxeFlixel is an open source 2D game library written in the Haxe Language. It makes creating games fun, easier and free.&lt;/p&gt;
&lt;div class="logos-links"&gt;
&lt;blockquote&gt;&lt;span&gt;HaxeFlixel is proudly made with&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;a href="http://www.haxe.org/"&gt;Haxe&lt;/a&gt;&lt;span&gt;,&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;a href="http://www.haxenme.org/"&gt;NME&lt;/a&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;and originally based on as3 code from&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;a href="http://www.flixel.org/"&gt;Flixel&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;a href="http://www.haxe.org/"&gt;Haxe&lt;/a&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;is a programming language similar to as3 but far superior and open-source.&lt;/span&gt;&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class="home_text"&gt;
&lt;blockquote&gt;
&lt;p&gt;HaxeFlixel currently lets you compile games to IOS, Android, Blackberry, WebOS, Mac, Windows, Linux and Flash. &lt;br/&gt;&lt;a href="http://www.haxeflixel.com/about"&gt;read more.&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;</description><link>http://mattwallace.me/post/51230327377</link><guid>http://mattwallace.me/post/51230327377</guid><pubDate>Fri, 24 May 2013 10:59:09 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>Skial Bainn: Haxe Roundup 150</title><description>&lt;a href="http://blog.skialbainn.com/post/51069405638/haxe-roundup-150"&gt;Skial Bainn: Haxe Roundup 150&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.skialbainn.com/post/51069405638/haxe-roundup-150"&gt;skialbainn&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;a href="https://twitter.com/elsassph" target="_blank"&gt;Philippe Elsass&lt;/a&gt; has created an &lt;a href="http://philippe.elsass.me/2013/05/type-annotations-for-the-createjs-toolkit/" target="_blank"&gt;incredible tool&lt;/a&gt; to generate typed definitions from the CreateJS Toolkit to Haxe and Typescript. It &lt;em&gt;“could easily be extended to other languages”&lt;/em&gt;, so maybe NME should adopt it? Apparently when the Dart Toolkit is open sourced, &lt;em&gt;a variant of CreateJS&lt;/em&gt;, it will be possible to make an NME Toolkit!.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/creatifesprit" target="_blank"&gt;Niko&lt;/a&gt; finished his &lt;a href="http://www.creatifesprit.com/crossplatform/html5/" target="_blank"&gt;HTML5 game&lt;/a&gt; created with Haxe and Box2D, not sure what its called though.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li’s&lt;/a&gt; improvements to the Haxe lexer in Pygments, the lexer that Github, Bitbucket and others use, has finally been merged.&lt;/p&gt;
&lt;p&gt;Andy has also &lt;a href="http://blog.onthewings.net/2013/05/18/haxe-unit-the-unit-testing-package-bundled-in-haxe-std-library/" target="_blank"&gt;written about&lt;/a&gt; &lt;code&gt;haxe.unit&lt;/code&gt;, &lt;em&gt;“the unit testing package bundled in Haxe”&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/cwaneck" target="_blank"&gt;Cauê Waneck&lt;/a&gt;, creator of the Java and C# targets, has released a very cool &lt;em&gt;“tiny cli”&lt;/em&gt; tool called &lt;a href="https://github.com/waneck/mcli" target="_blank"&gt;mcli&lt;/a&gt;, which &lt;em&gt;“is a simple, opinionated and type-safe way to create command line interfaces”&lt;/em&gt;. Checkout the &lt;a href="https://github.com/waneck/mcli#example" target="_blank"&gt;example&lt;/a&gt; to see how elegant it is.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/sHTiF" target="_blank"&gt;Peter&lt;/a&gt; has published a &lt;a href="http://www.youtube.com/watch?v=D9QKj7-zW9U" target="_blank"&gt;video&lt;/a&gt; &lt;em&gt;“sneak peek of Genome2D”&lt;/em&gt; for Haxe. Very impressive.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/rockswang" target="_blank"&gt;Rocks&lt;/a&gt; has released &lt;a href="https://github.com/rockswang/hxquery" target="_blank"&gt;HxQuery&lt;/a&gt;, a &lt;em&gt;“jQuery like CSS Selectors engine written in Haxe”&lt;/em&gt; which allows you filter through any data structure. The engine currently supports xml, NME display list and plain Haxe objects.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://plus.google.com/u/1/115924421176185097723" target="_blank"&gt;Sergey Miryanov&lt;/a&gt; has generously made his NME extensions available through &lt;a href="https://github.com/sergey-miryanov/ExtensionsPack" target="_blank"&gt;github&lt;/a&gt;, MIT licensed.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://plus.google.com/u/1/100343108333442407381" target="_blank"&gt;Andreas Rønning&lt;/a&gt; has shared his thoughts, generating a &lt;a href="https://plus.google.com/u/1/100343108333442407381/posts/PsMZpFwN2s9" target="_blank"&gt;decent discussion&lt;/a&gt;, about how / if he should release his tools &lt;em&gt;“Tilesheeter”&lt;/em&gt; and &lt;em&gt;“Bonewagon”&lt;/em&gt;, which could be combined to make an IDE for NME.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/51072172551</link><guid>http://mattwallace.me/post/51072172551</guid><pubDate>Wed, 22 May 2013 10:01:02 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>hxslides</title><description>&lt;a href="https://github.com/ncannasse/hxslides"&gt;hxslides&lt;/a&gt;: &lt;p&gt;Nice little slideshow app written in Haxe to create HTML5 slideshow presentations. Created by&lt;a href="http://ncannasse.fr/" title="Nicolas Cannasse" target="_blank"&gt; Nicolas Cannasse &lt;/a&gt;(creator of Haxe)&lt;/p&gt;</description><link>http://mattwallace.me/post/50991745661</link><guid>http://mattwallace.me/post/50991745661</guid><pubDate>Tue, 21 May 2013 10:01:35 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>HypNotif - add notifications to your NME application</title><description>&lt;a href="https://github.com/hyperfiction/HypNotif"&gt;HypNotif - add notifications to your NME application&lt;/a&gt;: &lt;p&gt;&lt;span&gt;I’ll &lt;/span&gt;&lt;span&gt;Defiantly&lt;/span&gt;&lt;span&gt; be trying out this extention. &lt;/span&gt;&lt;/p&gt;
&lt;blockquote class="link_og_blockquote"&gt;

&lt;h1&gt;HypNotif&lt;/h1&gt;
&lt;h2&gt;A native extension to add notifications to your NME application&lt;/h2&gt;
&lt;p&gt;This native extension brings you Apple Push Notification Service for iOS and Google Cloud Messaging for Android. The iOS part is based on &lt;a href="https://github.com/manifestinteractive/easyapns"&gt;Easy APNs&lt;/a&gt;. The Android part is based on the &lt;a href="http://developer.android.com/google/gcm/demo.html"&gt;GCM Demo Application&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For the APNs server you can use &lt;a href="https://github.com/manifestinteractive/easyapns"&gt;Easy APNs&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Installation&lt;/h2&gt;
&lt;p&gt;There is an &lt;a href="https://github.com/hyperfiction/HypNotif/blob/master/include.nmml"&gt;include.nmml&lt;/a&gt; file and &lt;a href="https://github.com/hyperfiction/HypNotif/tree/master/ndll"&gt;ndll&lt;/a&gt; are compiled for:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;ios armv6&lt;/li&gt;
&lt;li&gt;ios armv7&lt;/li&gt;
&lt;li&gt;android armv6&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;em&gt;You can’t use notification in the iOS simulator&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;Usage&lt;/h2&gt;
&lt;pre&gt;&lt;code&gt;var hn = new HypNotif( "http", "example.com", "/notification", "/register", "/unregister" );
hn.connect( &lt;user id&gt; );
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;You pass your server URL to the constructor with:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;the protocol&lt;/li&gt;
&lt;li&gt;the host name&lt;/li&gt;
&lt;li&gt;the path on your server&lt;/li&gt;
&lt;li&gt;the register end point&lt;/li&gt;
&lt;li&gt;the unregister end point (for android only)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;When the device is registered it sends to the server the following values:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;the name of the OS (“and” or “ios”)&lt;/li&gt;
&lt;li&gt;the prefered language of the system&lt;/li&gt;
&lt;li&gt;the package name of the application&lt;/li&gt;
&lt;li&gt;the version of the application&lt;/li&gt;
&lt;li&gt;the device name&lt;/li&gt;
&lt;li&gt;the device model&lt;/li&gt;
&lt;li&gt;the device version&lt;/li&gt;
&lt;li&gt;a device unique id (the register ID for android)&lt;/li&gt;
&lt;li&gt;the device token (only for ios)&lt;/li&gt;
&lt;li&gt;for iOS, if user allow badges, alerts and/or sounds&lt;/li&gt;
&lt;li&gt;a custom user id&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;On Android when the stopNotif method is called it sends the following values:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;the package name of the application&lt;/li&gt;
&lt;li&gt;the version of the application&lt;/li&gt;
&lt;li&gt;a device unique id (the register ID for android)&lt;/li&gt;
&lt;li&gt;a custom user id&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Made at &lt;a href="http://hyperfiction.fr/"&gt;Hyperfiction&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;Developed by :&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="https://github.com/louisbl"&gt;Louis Beltramo&lt;/a&gt;&lt;a href="https://twitter.com/louisbl"&gt;@louisbl&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;License&lt;/h2&gt;
&lt;p&gt;This work is under BSD simplified License.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/50524474487</link><guid>http://mattwallace.me/post/50524474487</guid><pubDate>Wed, 15 May 2013 17:08:43 -0500</pubDate><dc:creator>matthewswallace</dc:creator></item><item><title>Skial Bainn: Haxe Roundup 149</title><description>&lt;a href="http://blog.skialbainn.com/post/50493086318/haxe-roundup-149"&gt;Skial Bainn: Haxe Roundup 149&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.skialbainn.com/post/50493086318/haxe-roundup-149"&gt;skialbainn&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;a href="https://twitter.com/andy_li" target="_blank"&gt;Andy Li&lt;/a&gt; has released jQuery extern 2.0.0-alpha which supports jQuery 1.9 and 2.0 which dropped support for IE 6, 7 and 8. Andy has detailed some of the &lt;a href="http://blog.onthewings.net/2013/05/14/jqueryextern-2-0-0-alpha-1/" target="_blank"&gt;new jQuery extern features&lt;/a&gt; on his blog.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/mknol" target="_blank"&gt;Mark Knol&lt;/a&gt; has taken on the task of documenting &lt;a href="https://github.com/aduros/flambe" target="_blank"&gt;Flambe&lt;/a&gt; through the &lt;a href="https://github.com/markknol/flambe-guide/wiki" target="_blank"&gt;unoffical guide&lt;/a&gt;. He has…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/50511121252</link><guid>http://mattwallace.me/post/50511121252</guid><pubDate>Wed, 15 May 2013 14:01:53 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>StablexUI - A Haxe NME component library</title><description>&lt;a href="https://github.com/RealyUniqueName/StablexUI"&gt;StablexUI - A Haxe NME component library&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://matthewswallace.tumblr.com/post/50494848533/stablexui-a-haxe-nme-component-library"&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;StablexUI looks like a really promising component library for Haxe NME. This is still one thing that has been lacking in Haxe. Most of the UI libs that I’ve found in the past usually only support 1 or 2 platforms and you have to jump through some hoops to get them working with NME projects. I’m looking forward to kicking the tires and giving more of an opinion on it have I use it a little more. &lt;/p&gt;
&lt;p&gt;&lt;img alt="StablexUI Screen Shot" src="http://static.tumblr.com/vm3fzfh/arSmmudq0/screen_shot_2013-05-15_at_8.33.06_am___may_15__.png"/&gt;&lt;/p&gt;
&lt;p&gt;You’ll find that there is pretty good documentation and demos available to look at as well. I grabbed a list of the demos from the github readme for your convenience.&lt;/p&gt;
&lt;p&gt;Demo with android-4.x-like theme (written completely in xml):&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;flash: &lt;a href="http://stablex.ru/ui/demo/demo_flash/"&gt;&lt;a href="http://stablex.ru/ui/demo/demo_flash/"&gt;http://stablex.ru/ui/demo/demo_flash/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;html5: &lt;a href="http://stablex.ru/ui/demo/demo_html5/"&gt;&lt;a href="http://stablex.ru/ui/demo/demo_html5/"&gt;http://stablex.ru/ui/demo/demo_html5/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Games prototypes:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Coder: all objects in this game are StablexUI widgets - play on &lt;a href="http://www.newgrounds.com/portal/view/616444"&gt;newgrounds&lt;/a&gt;; &lt;a href="https://github.com/RealyUniqueName/LD26-Coder"&gt;sources&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The Tale of Ladybird: all objects in this game are StablexUI widgets - &lt;a href="http://stablex.ru/ladybird"&gt;&lt;a href="http://stablex.ru/ladybird"&gt;http://stablex.ru/ladybird&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Untwist: simple game with simple ui and screen transitions - &lt;a href="http://stablex.ru/ui/demo/untwist/"&gt;&lt;a href="http://stablex.ru/ui/demo/untwist/"&gt;http://stablex.ru/ui/demo/untwist/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Another example:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;flash: &lt;a href="http://stablex.ru/ui/demo/handlers.swf"&gt;&lt;a href="http://stablex.ru/ui/demo/handlers.swf"&gt;http://stablex.ru/ui/demo/handlers.swf&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;html5: &lt;a href="http://stablex.ru/ui/demo/handlers/"&gt;&lt;a href="http://stablex.ru/ui/demo/handlers/"&gt;http://stablex.ru/ui/demo/handlers/&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;More simple demoes: &lt;a href="http://stablex.ru/ui/demo"&gt;&lt;a href="http://stablex.ru/ui/demo"&gt;http://stablex.ru/ui/demo&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;</description><link>http://mattwallace.me/post/50494956094</link><guid>http://mattwallace.me/post/50494956094</guid><pubDate>Wed, 15 May 2013 08:38:15 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>Haxe 3 RC2 is out</title><description>&lt;a href="http://haxe.org/manual/haxe3#manual_installation"&gt;Haxe 3 RC2 is out&lt;/a&gt;: &lt;h1&gt;&lt;a href="http://haxe.org/manual/haxe3#manual-installation" name="manual-installation"&gt;Manual Installation&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;On OSX/Linux, you can run the following commands to install Haxe after extracting the TGZ :&lt;/p&gt;
&lt;pre&gt;cp haxe /usr/bin/haxe
rm -rf /usr/lib/haxe
mkdir /usr/lib/haxe
cp -r std /usr/lib/haxe
mkdir /usr/lib/haxe/lib
chmod 777 /usr/lib/haxe/lib
cp std/tools/haxelib/haxelib.sh /usr/bin/haxelib
chmod +x /usr/bin/haxelib&lt;/pre&gt;
&lt;p&gt;For detailed instructions for your OS just checkout the link to the Haxe.org site.&lt;/p&gt;</description><link>http://mattwallace.me/post/50014048762</link><guid>http://mattwallace.me/post/50014048762</guid><pubDate>Thu, 09 May 2013 09:42:26 -0500</pubDate><category>haxe</category><category>neko</category><dc:creator>matthewswallace</dc:creator></item><item><title>Skial Bainn: Haxe Roundup 148</title><description>&lt;a href="http://blog.skialbainn.com/post/49925857318/haxe-roundup-148"&gt;Skial Bainn: Haxe Roundup 148&lt;/a&gt;: &lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.skialbainn.com/post/49925857318/haxe-roundup-148"&gt;skialbainn&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;The &lt;a href="http://haxe.org/manual/haxe3" target="_blank"&gt;Haxe RC2&lt;/a&gt; seems to have silently been released. You can check &lt;a href="https://haxe.googlecode.com/svn/trunk/doc/CHANGES.txt" target="_blank"&gt;changes.txt&lt;/a&gt; for the newness.&lt;/p&gt;
&lt;p&gt;But the biggest change is that the &lt;a href="http://lib.haxe.org/" target="_blank"&gt;haxelib reset&lt;/a&gt; has taken place, but no one should have really noticed as &lt;a href="https://twitter.com/jayoneil" target="_blank"&gt;Jason&lt;/a&gt; and &lt;a href="https://twitter.com/back2dos" target="_blank"&gt;Juraj&lt;/a&gt; have done an awesome job making the change seamless.&lt;/p&gt;
&lt;p&gt;With WWX2013 in 2 weeks, you &lt;a href="http://wwx.silexlabs.org/2013/speakers.html" target="_blank"&gt;can checkout who’s speaking&lt;/a&gt; and their topics.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/visionmobile" target="_blank"&gt;Vision Mobile&lt;/a&gt; released a report titled &lt;a href="http://build.developereconomics.com/cross-platform-tools-shootout/" target="_blank"&gt;Cross-Platform Tools Shootout&lt;/a&gt;, comparing Sencha, Appcelerator and &lt;a href="http://build.developereconomics.com/sector/cross-platform-development-tools/" target="_blank"&gt;others&lt;/a&gt;, with Haxe &lt;em&gt;“as [the] clear winner”&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;With live coding getting a lot of attention recently, with &lt;a href="http://www.chris-granger.com/2013/04/28/light-table-040/" target="_blank"&gt;Light Table&lt;/a&gt; and &lt;a href="http://codeorchestra.com/" target="_blank"&gt;Code Orchestra&lt;/a&gt;, &lt;a href="https://twitter.com/DavidPeek" target="_blank"&gt;David Peek&lt;/a&gt; has created a &lt;a href="https://github.com/dpeek/hxlive" target="_blank"&gt;proof of concept&lt;/a&gt; live code editing in Haxe - &lt;a href="https://dl.dropboxusercontent.com/u/6286350/hxlive.mov" target="_blank"&gt;Video&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/AAGrapsas" target="_blank"&gt;Andrew&lt;/a&gt; has written about NME and Haxe called &lt;a href="http://certifiedorganicgames.com/?p=21" target="_blank"&gt;NME Tile Rendering for Mobile&lt;/a&gt;. An incredibly well written post.&lt;/p&gt;
&lt;p&gt;Chrome &lt;a href="https://developer.chrome.com/apps/about_apps.html" target="_blank"&gt;packaged apps&lt;/a&gt; recently &lt;a href="http://blog.chromium.org/2013/05/preview-new-chrome-packaged-apps.html" target="_blank"&gt;came out&lt;/a&gt; of developer preview, so &lt;a href="https://plus.google.com/105853297042139019853" target="_blank"&gt;Tong&lt;/a&gt; has already written &lt;a href="https://github.com/tong/chrome.app" target="_blank"&gt;type definitions&lt;/a&gt; for Haxe.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/Gemfruit" target="_blank"&gt;Porter&lt;/a&gt; has &lt;a href="http://www.gemfruit.com/getting-started-with-haxepunk/" target="_blank"&gt;written&lt;/a&gt; his &lt;em&gt;“first article in [his] learning HaxePunk series&lt;/em&gt;”.&lt;/p&gt;
&lt;p&gt;And I’ll finish with a crazy game called &lt;a href="http://www.armeljgibson.com/moshimoshi/" target="_blank"&gt;MOSHIMOSHI&lt;/a&gt; created with HaxeFlixel. Checkout the &lt;a href="http://www.youtube.com/watch?v=1h8F6dx8eJo" target="_blank"&gt;gameplay&lt;/a&gt; video by Eurogamer to see what it’s about.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://mattwallace.me/post/49950434975</link><guid>http://mattwallace.me/post/49950434975</guid><pubDate>Wed, 08 May 2013 14:31:04 -0500</pubDate><category>haxe</category><dc:creator>matthewswallace</dc:creator></item><item><title>ImageMagick and rmagic install HELL</title><description>&lt;p&gt;I&amp;#8217;m mainly writing this post for myself because like so many before me that are running OS X / Rails environment &amp;#8230;&amp;#8230; Installing imagemagick and rmagic gem is pure HELL. Here are the steps that fixed it for me.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. Install imagemagick via homebrew &lt;/strong&gt;&lt;/p&gt;

&lt;div class="CodeRay"&gt;
  &lt;div class="code"&gt;&lt;pre&gt;brew install imagemagick -f&lt;/pre&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;2.&lt;a href="http://stackoverflow.com/questions/13942443/error-installing-rmagick-on-mountain-lion/13960185#13960185"&gt; Follow steps for creating symlinks like so&lt;/a&gt;. be sure to pay attention to the version number in the cd line of code and change it to whatever version you are currently running. &lt;/strong&gt;&lt;/p&gt;

&lt;div class="CodeRay"&gt;
  &lt;div class="code"&gt;&lt;pre&gt;cd /usr/local/Cellar/imagemagick/6.8.0-10/lib
ln -s libMagick++-Q16.7.dylib   libMagick++.dylib
ln -s libMagickCore-Q16.7.dylib libMagickCore.dylib
ln -s libMagickWand-Q16.7.dylib libMagickWand.dylib&lt;/pre&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;3. Install the gem via the command line with the following code. I made sure I was in the directory of my rails app but I&amp;#8217;m not sure if that matters. In my case the rails app needed rmagick version 2.12.2 so I made sure to specify the version number below. &lt;/strong&gt;&lt;/p&gt;
&lt;div class="CodeRay"&gt;
  &lt;div class="code"&gt;&lt;pre&gt;PKG_CONFIG_PATH=/usr/local/Cellar/imagemagick/6.8.0-10/lib/pkgconfig C_INCLUDE_PATH=/usr/local/Cellar/imagemagick/6.8.0-10/include/ImageMagick gem install rmagick -v '2.12.2'&lt;/pre&gt;&lt;/div&gt;
&lt;/div&gt;



&lt;p&gt; &lt;/p&gt;</description><link>http://mattwallace.me/post/49591694772</link><guid>http://mattwallace.me/post/49591694772</guid><pubDate>Thu, 28 Mar 2013 16:02:00 -0500</pubDate><category>JustMigrated</category><dc:creator>matthewswallace</dc:creator></item><item><title>I know a good IOS / Objective-c developerYep, this is a...</title><description>&lt;img src="http://24.media.tumblr.com/08830a2d02803b85d36014466b4f0e6d/tumblr_mma13ltlEV1rxuza2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;I know a good IOS / Objective-c developer&lt;/h2&gt;&lt;p&gt;Yep, this is a shameless self promoting post, but hey that’s what my site is for. Rather than getting into technical details about stuff over a series of posts about Objective-C, and things I’m learning about the bla bla bla bla bla technical, bla bla bla, I figured I would just come right out and say it. I’m now looking for and taking on objective-c projects. I’m a couple of weeks away from posting my first completed app to the app store and it’s really exciting to be able to say that.&lt;/p&gt;
&lt;p&gt;Recently I took on a project and it was to build an iPad app for NMSU (New Mexico State University). I did my usual “lets build it with Actionscript shpeel” because it’s multi-platform and we can deploy to ios, android, desktop and so on. WELL in this case it worked great until I got to one feature that needed to be native for performance reasons. The application required using some sort of Map api in order to draw polygons. Long story short, there was not a good solution via actionscript that preformed very well aside from building a Native Extension in objective-c. The application slowed to a crawl and even crashed sometimes when asking it to draw some of these complex shapes on an actual iPad. &lt;/p&gt;
&lt;p&gt;I took the opportunity to create the exact same app using Objective-C. This of course allowed me to use the built in MapView that comes with iOS. Needless to say it preformed perfectly and the client is super happy with the performance. Recoding took around 2-3 weeks and wasn’t really that difficult. It was just a matter of me understanding some of the fundamental differences in the syntax but honestly now that I’m a month or so in I’m enjoying Objective-C and looking forward to doing more work with it. &lt;/p&gt;

&lt;p&gt;So, if you are looking for an Objective-C developer, look no further than right here.&lt;/p&gt;
&lt;p&gt;Contact: Matthew Wallace&lt;br/&gt;m: 615-400-4773&lt;br/&gt;e:&lt;a href="mailto:m@mattwallace.me"&gt;m at mattwallace.me &lt;/a&gt;&lt;/p&gt;</description><link>http://mattwallace.me/post/49591700223</link><guid>http://mattwallace.me/post/49591700223</guid><pubDate>Thu, 21 Mar 2013 10:53:00 -0500</pubDate><category>JustMigrated</category><category>developer</category><category>ios</category><category>objective-c</category><dc:creator>matthewswallace</dc:creator></item><item><title>Venueblast makes the cut for Spark Nashville |...</title><description>&lt;img src="http://25.media.tumblr.com/d2ddefd2dab5e81bbc7d953a21bc55b2/tumblr_mma13qB2Ja1rxuza2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Venueblast makes the cut for Spark Nashville | SouthernAlpha&lt;/h2&gt;&lt;div class="posterous_bookmarklet_entry"&gt;
&lt;div class="featured-thumbnail"&gt;
&lt;div class="featured-thumbnail"&gt;Many of you may or may not know that I have been working on a project for the past couple of years in my spare time. I’ve been reluctant to call it a “Startup” just because it was me and Co-Founder &lt;a href="http://about.me/phillipmaddox"&gt;Phillip Maddox&lt;/a&gt; bootstrapping our ideas together in our spare time and we never really went out and sought funding. We wanted to build some prototypes first to see if we really felt like we had something worth building.&lt;/div&gt;
&lt;div class="featured-thumbnail"&gt;&lt;/div&gt;
&lt;div class="featured-thumbnail"&gt;Well THIS IS THE YEAR. &lt;a href="http://venueblast.com/"&gt;Venueblast&lt;/a&gt; is seeking funding. We submitted our latest pitch deck to &lt;a href="http://southernalpha.com/spark/"&gt;Spark Nashville&lt;/a&gt; and was accepted to pitch along with 9 other Startups. We are really excited to  talk about our ideas for Venueblast in the Nashville community, and do what we have always done: Put our ideas in a platform or piece of software that consumers and businesses can enjoy and use.&lt;/div&gt;
&lt;div class="featured-thumbnail"&gt;If you are interested in hearing more about &lt;a href="http://venueblast.com/"&gt;Venueblast&lt;/a&gt; please come to &lt;a href="http://southernalpha.com/spark/"&gt;Spark Nashville&lt;/a&gt; or feel free to reach out to Phillip Maddox or Me and we will be glad to meet with you if you are as excited about our platform as we are.&lt;/div&gt;
&lt;/div&gt;
&lt;blockquote class="posterous_long_quote"&gt;
&lt;div class="featured-thumbnail"&gt;&lt;img class="attachment-post-thumbnail wp-post-image" src="http://southernalpha.com/wp-content/uploads/2013/01/spark_little-012.png" height="201" alt="spark_little-01" width="201"/&gt;&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;Spark is quickly approaching and &lt;em&gt;SouthernAlpha&lt;/em&gt; has carefully selected and finalized 10 teams that will be competing in Pitch, a contest with a $1,000 prize for the best startup in the area. Judges for Spark Nashville include Vic Gatto, Michael Burcham, Christopher Rand, Byron Smith, Landon Gibbs, and Joe Cook, as well as an audience vote for a people’s choice giving teams a chance to win an iPad.&lt;/p&gt;
&lt;p&gt;The teams are as follows:&lt;/p&gt;

&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;Everly&lt;/strong&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;Everly is a socially responsible startup that creates drink powders by blending natural ingredients to provide a healthy hydration system for those with limited access to nutrients and clean water.  &lt;a href="http://www.goeverly.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://www.goeverly.com/"&gt;http://www.goeverly.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;GreenPal&lt;/strong&gt; &lt;br style="margin: 0px; padding: 0px;"/&gt;Greenpal is a startup out of Murfreesboro started by several veteran entrepreneurs. These crazy guys have come up with solution that enables users to order lawncare services right from their computer or smartphone. Check out a video on their website to learn more.&lt;a href="http://yourgreenpal.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt; http://yourgreenpal.com/&lt;/a&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;&lt;/strong&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;GameWisp&lt;/strong&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;This startup is what happens when you put a couple Vanderbilt Ph.D students with a passion for video games together. They’re preparing to launch an application that is somewhat like a dropbox for video games. Signup to be part of their beta here &lt;a href="http://gamewisp.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://gamewisp.com/"&gt;http://gamewisp.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;Sucratrend&lt;/strong&gt; &lt;br style="margin: 0px; padding: 0px;"/&gt;Sucratrend is a frictionless glucose tracking tool for diabetics across all demographics, with a focus on simplifying tracking, reminding when measurements are due and auto compiling trending reports which allow diabetics to react accordingly and better interact with their medical providers.&lt;a href="https://sucratrend.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="https://sucratrend.com/"&gt;https://sucratrend.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;PictureBooth&lt;/strong&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;PictureBooth creates interactive social media content for brands and events through the use of custom photo booths.  They are focused on high quality content that not only benefits the brand; but also the user. &lt;a href="http://www.picturebooth.co/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://www.picturebooth.co"&gt;www.picturebooth.co&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;VenueBlast&lt;/strong&gt;  &lt;br style="margin: 0px; padding: 0px;"/&gt;Venueblast is a live event platform that is mainly centered around video content. Tools and features of the platform include virtual event attendance, easily deployed marketing, microanaylitics for video, and crowdsourced content. &lt;a href="http://venueblast.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://venueblast.com/"&gt;http://venueblast.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;DineTouch&lt;/strong&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;DineTouch is a mobile application that allows a restaurant’s guests to order and pay on their smartphone directly from their table. With DineTouch, guests have access to ordering off the menu and paying with server interaction when they need it. &lt;a href="http://dinetouch.com/" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://dinetouch.com/"&gt;http://dinetouch.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;PT Kinect&lt;/strong&gt; &lt;br style="margin: 0px; padding: 0px;"/&gt;PT Kinect is designed to help physical therapists actively engage, monitor, and assist their patients by utilizing emerging video technology.&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;Listen Up&lt;/strong&gt;&lt;br style="margin: 0px; padding: 0px;"/&gt;Listen Up helps artists monetize their fan base through streaming music platforms such as Spotify and Pandora. Fans provide data to the app and in return, fans get rewarded for the information they provide to artists. Listen Up is a great platform to find new music as well. &lt;a href="http://beta.listenup.fm/signup" target="_blank" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://beta.listenup.fm/signup"&gt;http://beta.listenup.fm/signup&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;&lt;strong style="margin: 0px; padding: 0px;"&gt;WaffleMe&lt;/strong&gt;&lt;/p&gt;
&lt;p style="margin: 0px 0px 10px; padding: 0px; color: #666666; font-size: 15px; font-family: klavika-web, sans-serif; line-height: 21px;"&gt;WaffleMe is a social media aggregator that combines information from each social network into one place. With WaffleMe, users can quickly see what their friends are doing on any social platform at any given time. The system’s simple interface and brilliant visual design sets it apart from every other content management system. It also provides valuable information and data from others that is much easier to track using the platform. &lt;a href="http://waffleme.com/" target="_blank" style="margin: 0px; padding: 0px; color: #e13627; text-decoration: initial;"&gt;&lt;a href="http://waffleme.com/"&gt;http://waffleme.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

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&lt;/blockquote&gt;
&lt;div class="posterous_quote_citation"&gt;via &lt;a href="http://southernalpha.com/general/spark-contestants-announced/"&gt;southernalpha.com&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;</description><link>http://mattwallace.me/post/49591704381</link><guid>http://mattwallace.me/post/49591704381</guid><pubDate>Wed, 06 Feb 2013 15:09:00 -0600</pubDate><category>JustMigrated</category><category>Venueblast</category><dc:creator>matthewswallace</dc:creator></item></channel></rss>
